Tag Report: ‘MEPros’
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The LinkedIn Media & Entertainment Professionals Group now 25,000+ Members
A 25,000+ member group for next generation media & entertainment entreprenuers and professionals interested in or working on the evolution of Publishing, TV, Film/Video, Internet and mobile content.
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Is it Time to Re-examine Trends in Consumer Behavior & Marketing?
Consumers are part of every major countries economic strength, in fact consumers are a major part of life in today’s society. Living, succeeding, feelings of failure and dying are more related to acquiring, owning, and disposing of stuff than at any other time.
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Time for New Rules in the Media & Entertainment Industry?
For decades media companies have ruled the roast. Today is a new day, a time for new rules in the media and entertainment industry.
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Time to go from good to great in media & entertainment?
Not withstanding bank bailouts, Madoff & the stock market downturn. We’re seeking comment on GrapevineStar’s belief that now is the time to go from Good to Great in the media & entertainment industry.
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Games & Toys Overview
The game and toy industry is an integral part of the media & entertainment industry with extensive use of licensing of media & entertainment properties.
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PR 06.09.08 – GrapevineStar Brands at 2008 Licensing Show
Multi-Cultural Brands and New Custom Programs for Multi-Media, Publishing, Retail, Apparel, School Supply & Toy Companies Available
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PR 03.14.08 – China’s Fast Growth in Media & Entertainment
Grapevine Star Entertainment and Tyloon Media Corp. Bringing the US and China Market Together
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PR 02.12.08 – GrapevineStar’s Niche Social Network Platforms
Grapevine Star Entertainment has signed an agreement that reaches from Dallas-Ft Worth to Silicon Valley to Seattle to develop a proprietary series of social network system platforms















